About Glide In
Glide In makes a small board feel like a route-planning challenge. You pull back a puck, choose the angle and power, and release it toward a hole. Red surfaces threaten the attempt, while green bounce pads can create routes that a straight shot cannot comfortably reach.
The progression adds pressure through a sequence of challenges. You have three chances for a challenge, and completing five consecutive challenges clears a level. That structure rewards learning a reliable route instead of relying on one lucky shot. A careful first attempt can teach you enough to preserve the remaining chances, while an unnecessary collision can put an otherwise successful sequence at risk.
How to Play Glide In
Hold and pull back the puck to aim, then release it toward the hole. Avoid red hazards, use helpful green rebounds, and finish each challenge within three attempts to maintain the level sequence.
- Inspect the target, red surfaces, and any green bounce pads.
- Hold and drag to set the shot’s direction and power.
- Release and observe the route to the hole or hazard.
- Use the remaining chances carefully and clear five consecutive challenges to finish the level.
Controls & Timing
Direction and power together
The drag determines two important parts of the shot. When troubleshooting a miss, decide whether the line was wrong or the puck simply travelled too far.
Red versus green
The colours signal different interactions. Red contact costs a chance, while a green pad can provide a useful rebound when included deliberately in the route.
A sequence worth protecting
Three chances apply to a challenge, and five consecutive clears complete a level. Later success depends on preserving the consistency of the whole sequence.
Controls
| Input | Action | When to use |
|---|---|---|
| Click / tap and hold | Take control of the puck. | Before preparing the shot. |
| Drag backward | Set angle and shot strength. | While planning a route around hazards. |
| Release | Send the puck across the board. | After checking the intended path. |
High Score Tips
- Identify the safest corridor. Before drawing an aim line, decide which space the puck needs to pass through. This reduces the chance of adjusting power around a fundamentally unsafe route.
- Use the first miss precisely. Notice the first point where the plan went wrong. Correct that issue rather than changing angle and power by large amounts at the same time.
- Allow room after a bounce. Reaching a green pad is not the goal by itself. Check that the outgoing trajectory has space to reach the hole without crossing a red surface.
- Protect a nearly completed sequence. Do not rush because several challenges have already gone well. Return to the same board-reading routine for the next shot, especially when its layout looks deceptively simple.
Key Features
- Puck-based aiming. A drag-and-release action controls the shot.
- Colour-coded surfaces. Red hazards and green bounce pads require different decisions.
- Limited chances. Three attempts make each correction meaningful.
- Five-challenge levels. Consistency across consecutive boards determines progression.
Frequently Asked Questions
How is shot power set?
Pulling the puck back prepares its strength as well as its direction. Use a controlled drag, then release only after checking the path you expect the puck to follow.
What happens when I hit red?
A red hazard costs one of the challenge’s chances. Plan around those surfaces before shooting instead of treating them as ordinary walls for a bank shot.
Why would I aim at a green pad?
A green surface can add a useful rebound. Use it when the resulting direction helps reach the hole, not simply because it is the only coloured object on the board.
How do I finish a level?
Clear five consecutive challenges. Each challenge gives three attempts, so the task is not just finding one good shot but maintaining reliable play through the sequence.
What should I focus on after choosing a puck appearance?
Choose a puck appearance you like, and work on the shot itself to improve results. The practical adjustments are direction, strength, and a route that handles the board’s coloured surfaces.








