About Golf Pin
Golf Pin begins with a shot, but the important target is usually a pin. You launch a white golf ball to move the barriers holding other balls in place. Once a barrier is removed, gravity changes the arrangement, so the order of the shots matters as much as their accuracy.
The coloured ball needs to contact the smaller uncoloured balls before those balls are released into the cup. That turns a compact layout into a sequence puzzle: open a connection, allow the conversion, then create the final route downward. Firing at the lowest pin first can look efficient while making the puzzle impossible. Inspect which ball each barrier supports and what will happen immediately after it moves.
How to Play Golf Pin
Click and drag to aim a white golf ball, then release to knock a pin out. Arrange the releases so the coloured ball touches the uncoloured balls, then guide all required coloured balls into the cup.
- Inspect the pins and the groups of balls they hold.
- Identify the first barrier that lets the coloured ball reach the uncoloured group.
- Aim and fire at that pin, then allow the resulting movement to resolve.
- Remove the remaining barriers in an order that sends the required balls into the cup.
Controls & Timing
The shot is a tool
The launched white golf ball moves pins rather than being the main collection objective. Choose the barrier whose removal advances the intended sequence.
Contact before release
Uncoloured balls must touch the coloured ball before going into the cup. Keep the exit closed until the necessary contact has happened.
Gravity resolves each change
Moving a pin can release several objects at once. Observe the new arrangement before firing again, especially when another barrier now supports the remaining balls.
Controls
| Input | Action | When to use |
|---|---|---|
| Click and hold | Begin preparing a shot. | Before targeting a pin. |
| Drag | Set the aim and launch strength. | While choosing the barrier to remove. |
| Release | Fire the white golf ball. | After checking the effect on the held balls. |
High Score Tips
- Read each pin’s role. A pin may separate two ball groups or hold them above the exit. Distinguishing those roles helps identify which connection should open first.
- Imagine the immediate fall. Before taking a shot, trace where every newly released ball will go. This catches sequences that appear correct until one ball drops past the group it needed to touch.
- Use a clear firing line. Aiming accurately at the intended pin avoids changing the wrong part of the puzzle. Strength matters when reaching the barrier, but the useful result is the correct release.
- Pause after a successful release. Allow the balls to contact and settle before deciding the next step. Rapidly firing at another pin can interrupt a sequence whose first part was working.
Key Features
- Golf-driven pin removal. Projectile shots trigger changes in the puzzle layout.
- Colour conversion. Contact between ball groups is required before the final drop.
- Order-dependent solutions. The same pins can produce different outcomes when removed in a different sequence.
- Gravity-based movement. Released balls follow the paths created by the remaining barriers.
Frequently Asked Questions
Should I shoot the white ball into the cup?
The white ball is primarily your tool for knocking pins out. Focus on releasing the required coloured balls correctly, rather than treating the launched projectile as the ordinary golf objective.
Why must the balls touch before dropping?
The coloured ball changes the uncoloured balls through contact. They need that change before entering the cup, so opening the final exit too soon can spoil an otherwise accurate sequence.
How do I choose the first pin?
Look for the barrier that allows the coloured ball to reach the uncoloured group while keeping the final exit controlled. Trace the immediate movement before preparing the shot.
Why wait after removing a pin?
The released balls may still be moving toward each other or settling above another barrier. Let that change resolve so the next decision is based on the new arrangement.
What should I revise after a failed puzzle?
Separate an aiming mistake from a sequencing mistake. If the correct pin moved but the balls fell in the wrong order, change the plan rather than simply shooting more accurately.








